Zelda: Ocarina of Time Remake — What’s New vs the Original
Games › Gaming
Zelda

Zelda: Ocarina of Time Remake — What’s New vs the Original

4 November 2026 · 7 min read · Gaming

The Ocarina of Time remake (Switch 2, 5 November 2026) keeps the 1998 game’s world and story but rebuilds how it looks, sounds and controls. The headline changes: free manual jumping and a dedicated dash button, gyro or button aiming, a full symphonic orchestral score, voiced cutscenes, an ocarina you can play by humming into the console microphone, time that keeps flowing inside towns, and two new menu features — Threads of Time and the Hall of Fallen Foes — plus the Zelda Notes companion app and another Water Temple revision.

Here is every confirmed difference between the Switch 2 remake and the N64 original, which ones actually change how you play, and what Nintendo has deliberately left untouched. Details are from Nintendo’s “What’s New” trailer and launch coverage (Nintendo Life, Game Rant, VideoGamer), as of 4 November 2026.

8+
Confirmed new features
Mic
Play the ocarina by humming
Free jump
No more auto-ledge hops
1998
Same world & story

Every confirmed change at a glance

The confirmed additions and overhauls, and what each one actually affects in play.

Change What it does Impact
Manual free jump Jump on command instead of auto-hopping at ledges High — changes platforming
Dedicated dash button Sprint without the old bunny-hood workaround High — faster traversal
Gyro / button aiming Aim bow, slingshot, hookshot by motion or sticks, switchable High — ranged combat
Orchestral soundtrack Full symphonic re-recording of the score Medium — presentation
Voiced cutscenes Dialogue now voice-acted Medium — presentation
Microphone ocarina Sing, hum or play songs via the console mic Medium — novelty / input
Time flows in towns Day-night no longer freezes in villages Medium — immersion / sidequests
Threads of Time Combined quest log and visual tapestry menu Medium — guidance
Hall of Fallen Foes Enemy gallery with boss rematches Low — post-game extra
Water Temple revision Further streamlining of the dungeon Medium — one dungeon
Zelda Notes app Companion service via the Nintendo Switch App Low — optional helper
🎵
The microphone ocarina is the signature touch
Of all the additions, the one that’s uniquely Switch 2 is the microphone ocarina: the remake uses the console’s built-in mic so you can sing, hum or play Link’s songs out loud instead of only pressing the note buttons. It’s optional — the classic button input still works — but it turns the game’s central mechanic into something physical, and it’s the clearest sign the remake was built for the new hardware rather than ported to it. Combined with voiced cutscenes and a full orchestral score, it reframes Ocarina of Time as an audio-forward experience, which is fitting for a game named after an instrument.

The biggest changes in detail

The four changes most likely to alter how the game feels in your hands.

🥊
Manual jump + dash
Controls · high impact
The N64 game jumped for you at ledges and had no sprint. The remake adds a free jump on command and a dedicated dash button, so platforming and traversal feel modern rather than tank-like — the single most noticeable gameplay shift.

#1

🎯
Gyro aiming
Combat · high impact
Bow, slingshot and hookshot can be aimed with motion controls or the sticks, switchable in Options. Precise ranged shots — eye switches, flying enemies — become far quicker than the original’s fixed Z-target aiming.

#2

🕐
Time flows in towns
World · medium impact
In 1998 the day-night cycle froze the moment you entered a town. Now it keeps running, so time-gated shops, NPC routines and sidequests in Kakariko and Castle Town behave consistently with the overworld.

#3

🧵
Threads of Time
Guidance · medium impact
A new menu that doubles as a quest log and a visual tapestry of your progress — a built-in answer to “where do I go next?” that the original never had, aimed squarely at new players picking the game up for the first time.

#4

More Zelda on EverythingEdinburgh: our release date & launch time guide, the editions & pre-order breakdown, the dungeon order & beginner tips, and the best Zelda games ranked.

Zelda Ocarina of Time Switch 2 remake: every confirmed new feature vs the original
The Ocarina of Time remake’s confirmed changes, high-impact first.

The Water Temple, again

No dungeon in Zelda history is more notorious than Ocarina of Time’s Water Temple, and the remake takes another pass at it. The 2011 3DS version already softened its worst friction — it colour-coded key doors and made the constant pause-menu swaps to the Iron Boots unnecessary by mapping them to an item button. The Switch 2 remake is revisiting the dungeon once more to streamline its water-level puzzles further. The exact changes weren’t fully detailed before launch, so treat the specifics as provisional, but the direction is clear: Nintendo wants the Water Temple to read as a clever puzzle rather than a menu-management chore. If the Water Temple was the reason you bounced off Ocarina of Time decades ago, this is the version most likely to change your mind.

What has not changed

It’s a remake, not a reimagining, and that boundary matters. The remake does not adopt the open-world structure of Breath of the Wild — Hyrule is still the linear, dungeon-by-dungeon adventure from 1998, with the same map, the same story beats and the same progression. Nintendo has not announced new dungeons, a Master Quest mode, or a Hero Mode harder difficulty for the Switch 2 version, so the content footprint matches the original game rather than expanding it. Reviews back this up: NPR calls the remake one of the most faithful adaptations it has seen, “streamlined and safe” rather than radical. The upgrades are presentation and quality-of-life — visuals, audio, controls, guidance — layered onto a game whose design is left deliberately intact. If you wanted a ground-up rethink, this isn’t that; if you wanted the definitive way to play the 1998 classic, it is.

💡
Quick verdict
The remake adds free manual jumping, a dash button, gyro aiming, an orchestral score, voiced cutscenes, a microphone-driven ocarina, continuous town time, the Threads of Time quest log, the Hall of Fallen Foes gallery, another Water Temple streamline and the Zelda Notes app — modern controls and presentation on the same 1998 world. It does not go open-world or add new dungeons, Master Quest or Hero Mode. Faithful, polished and quality-of-life focused, not a reinvention.

Ocarina of Time remake changes FAQ

What’s new in the Ocarina of Time remake?
Free manual jumping, a dash button, gyro/button aiming, orchestral music, voiced cutscenes, a microphone-played ocarina, continuous time in towns, the Threads of Time quest log, the Hall of Fallen Foes with boss rematches, a Water Temple revision and the Zelda Notes app.

Can you really play the ocarina with your voice?
Yes. The remake uses the Switch 2’s built-in microphone so you can sing, hum or play Link’s songs out loud. It’s optional — the classic button input still works alongside it.

Is it open-world like Breath of the Wild?
No. It keeps the original’s linear, dungeon-by-dungeon structure and the same Hyrule map and story. Nintendo has not added open-world design, new dungeons, Master Quest or a Hero Mode.

Did they change the Water Temple?
Yes — the remake streamlines the Water Temple again, after the 3DS version already colour-coded doors and eased the Iron Boots swaps. Exact changes weren’t fully detailed pre-launch, so specifics are provisional.

What is Zelda Notes?
An optional companion service in the Nintendo Switch smartphone app that supports the remake — a helper layer rather than something required to play.

Details are as of 4 November 2026, from Nintendo’s “What’s New” trailer and launch coverage (Nintendo Life, Game Rant, VideoGamer, NPR). Water Temple specifics and some feature details were provisional pre-launch; we update as Nintendo confirms more.

🕹️
Stay updated with Gaming

Follow EverythingEdinburgh for gaming reviews, guides and news

More Gaming → Follow on Google
EverythingEdinburgh Gaming
EverythingEdinburgh Gaming
Gaming Editor

The EverythingEdinburgh Gaming team covers esports, PC, console and gaming industry news.