Big Walk Review — House House’s Gloriously Strange Co-op Puzzle Adventure
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Big Walk Review — House House’s Gloriously Strange Co-op Puzzle Adventure

8 August 2026 · 3 min read · News

Some co-op games let you help each other. Big Walk demands something more: that you actually talk, listen, and build a shared language from nothing.

Released on 4 August 2026 for PlayStation 5, Nintendo Switch 2 and PC, Big Walk is the new game from House House — the Melbourne-based studio behind the 2019 viral hit Untitled Goose Game. Where that game put you in the beak of a honking menace, this one drops you and up to 11 friends onto a sun-drenched open island and says, simply: go.

No waypoints. No tutorial. No objective marker. Just the world, your group, and a proximity-based voice chat system that might be the most inventive design choice in a co-op game in years.

A Co-op Game Where Communication Is the Puzzle

Big Walk’s central mechanic is deceptively lo-fi. Voice chat is spatial — your voice fades as friends move away, echoes inside underground tunnels, and cuts out entirely once someone has wandered too far. There’s a walkie-talkie you can pick up, but drop it down a cliff and that’s your problem.

The result is a game in which your group must build its own vocabulary from scratch. The red peanut-shaped objects become “beans”. The looming structure in the distance becomes “Big Orb”. House House has engineered a multiplayer game in which communication itself is the puzzle — and it works brilliantly.

Key point: Big Walk supports groups of two, three, or four-plus players and adjusts its puzzles to match the number of people in your session.

Collecting enough beans earns keys, which unlock pieces of infrastructure scattered around the island: a toy-like parping train, bridges, entirely new areas to reach. It is a reward loop that is gratifying without ever being explained.

The World, the Puzzles, and That Day-Night Cycle

The island is genuinely arresting — a fever dream of modernist buildings perched on craggy ridges, set against photorealistic Australian bushland. Lush foliage, crashing waves, and a cast of blocky, googly-eyed characters make for a world that sits somewhere between a nature documentary and a toddler’s dream.

Puzzles range from logical to genuinely brain-scrambling, and many require players to split across the island and coordinate through voice alone. At night, the world transforms completely: torches matter, the terrain feels tense, and staying together as a group requires real effort. A lot of Big Walk’s best moments happen in the dark — someone frantically signalling with a pulsing lamp from the far distance while the rest of the group stumbles toward them.

House House After Untitled Goose Game — Three Years Well Spent

House House spent three years building Big Walk, published by indie label Panic, and the ambition shows in every corner of the island. Where Untitled Goose Game was a tight, anarchic single-player comedy, Big Walk is a sprawling, systems-driven social experience — collaborative rather than chaotic.

One note of friction: the save file is tied to whoever originally hosts the session. If your group wants to continue without you present, they start over from scratch. It feels like a deliberate design choice — House House seem to want the same people moving through the island together — but it is worth knowing before you invest 15 to 20 hours in a run.

Big Walk Verdict — One of 2026’s Most Original Games

If you have a group of friends willing to commit, Big Walk is one of the most genuinely original multiplayer experiences in years. It is patient, occasionally aimless, and entirely dependent on the people you play it with. But when it clicks — when your group has named every object on the island and built a shared language that exists nowhere else — it becomes something quite special.

Big Walk is not a game for everyone. Solo play is not an option; there is genuinely no way to experience it alone. The world also demands a certain tolerance for wandering and backtracking through the same patches of scrub. But for the right group, it is a genuinely memorable thing.

House House have quietly built the year’s most radical co-op game. Big Walk is out now on PlayStation 5, Nintendo Switch 2, PC and macOS.

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EverythingEdinburgh Gaming
EverythingEdinburgh Gaming
Gaming Editor

The EverythingEdinburgh Gaming team covers esports, PC, console and gaming industry news.