94GB. Then 159GB. Now, possibly, 200GB. Final Fantasy 7 Revelation is on course to be the largest game in the remake trilogy by a significant margin — and its director has gone on record to say players should prepare their storage accordingly.
Speaking with VGC at Tokyo Game Show 2026, Naoki Hamaguchi confirmed what many had anticipated: the climactic conclusion to Square Enix’s FF7 Remake project is going to demand serious hard drive space. “Things are still getting worked out, but it’s probably going to be around 200GB of game,” Hamaguchi said. “I understand there are a lot of opinions about this topic, but at the end of the day, the fact is we need to overcome the hardware to a certain extent.”
How the File Size Compares to the Rest of the Trilogy
Each entry in the remake series has grown considerably in scope and storage requirements. Final Fantasy 7 Remake Intergrade required around 94GB on Steam. Rebirth pushed that to 159GB across the same platforms. Final Fantasy 7 Revelation is expected to land at roughly 200GB on standard PC and console versions — nearly double the first game in just two entries.
That escalation mirrors the games themselves. The remake trilogy began as a single-city story in Midgar, then expanded to a globe-spanning adventure in Rebirth, and now concludes with a fully open world that includes locations from the original PlayStation game that have never been playable in the modern era — among them Wutai and Mideel. The scale of the ambition and the scale of the storage demands have grown in lockstep.
Hamaguchi was clear that the figure is still provisional: things are “getting worked out,” and the final install size may shift before the April 2027 launch. The 200GB number is an estimate, not a locked specification.
What Physical Copies Mean at This Size
The 200GB figure creates an immediate practical issue for physical purchasers. A PlayStation 5 disc holds a maximum of 100GB; an Xbox Series X disc caps at 50GB. Even on PS5, a copy of Final Fantasy VII Revelation cannot ship fully on the disc — a mandatory download will be required regardless of which version you buy.
On Xbox, the numbers are more dramatic: a full on-disc release would need four discs at this file size, compared to a theoretical two for PS5. Hamaguchi acknowledged the reality, noting that with “discs possibly dying out, we definitely wanted to deliver some kind of physical product — that was really important to us.”
The Nintendo Switch 2 version is handled differently. With compressed textures and adjusted assets, the Switch 2 install is estimated at around 130GB — still a large ask by Switch standards, but meaningfully smaller than the premium console and PC versions.
Trilogy install sizes: FF7 Remake Intergrade (~94GB) → FF7 Rebirth (~159GB) → FF7 Revelation (~200GB, estimate). Nintendo Switch 2 version: ~130GB.
Should Players Actually Be Concerned?
Hamaguchi is unconcerned about the file size itself. “I’m really not worried,” he said when asked directly about the game’s scale, pointing to the genuine player agency built into the design and clear progression rewards throughout. Players will have meaningful choices in how they approach the content, and the breadth of the world is meant to feel purposeful rather than padded.
He also highlighted a practical benefit to the mandatory-download model that often gets overlooked in these discussions. Physical builds require the game to be finalised three months before release to complete manufacturing and certification. A download-only or partial-disc release allows the team to continue fixing issues right up until launch day — potentially a better experience for players even if it means giving up the romantic notion of a fully self-contained disc.
Final Fantasy VII Revelation launches worldwide on 8 April 2027, across PC via Steam and the Epic Games Store, Nintendo Switch 2, PlayStation 5, and Xbox Series X|S. Post-launch DLC story content has been confirmed. Whatever the final install figure turns out to be, clearing storage space well ahead of April seems sensible.

