Laptops Stolen at Gamescom 2026 — CD Projekt Red and the Industry Rally Round
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Laptops Stolen at Gamescom 2026 — CD Projekt Red and the Industry Rally Round

29 August 2026 · 4 min read · News

Ryan Laley’s gamescom was supposed to be a milestone moment. The solo developer behind Mimic — an asymmetrical horror game he’s built by himself — had a booth on the show floor, a demo running on his personal Alienware laptop, and three days ahead of him to put his game in front of thousands of players.

Then, overnight on Thursday, someone raided the booths.

“My gamescom is cut short,” Laley posted on X on Friday morning, in a video where he was visibly shaken. “Our equipment was stolen last night from the booth. Police reports have been filed. At a loss for words to describe the feeling. Just defeated.”

Laley wasn’t alone. Games publisher iam8bit — whose Gamescom 2026 booth sat adjacent to his — reported the same. Indie studio Tessera Studios, showing The Zibbo Show from a separate location, discovered their booth cabinet had been forced open and two laptops and a Steam Deck taken. At least eight laptops were stolen across the affected booths overnight.

What Was Taken — and What Was Lost With It

For Laley, the theft was both a financial blow and a practical disaster. His Alienware contained the only demo build of Mimic he had at the show. Multiple Razer laptops, used to run the game for visitors, were also gone. Without them, his entire gamescom presence — the reason he’d travelled to Cologne in the first place — evaporated.

The situation was equally serious for iam8bit. The company warned publicly that the stolen hardware carried incomplete build files for two games it was showcasing: Petal Runner and Escape Academy 2. As a result, iam8bit issued a warning that those unfinished builds could appear in the wild without the studio’s consent — a piracy risk compounding an already painful situation.

Security, Laley was told, was supposed to be monitoring the business area around the clock with limited access overnight. He said he may need to consider his own precautions at future events.

CD Projekt Red, Indie Game Joe and the Industry Response

The gaming industry’s response was swift and, in some cases, genuinely moving.

CD Projekt Red — the studio behind The Witcher 3 and Cyberpunk 2077 — reached out to Laley directly on X, offering to help in the most on-brand way imaginable. “We’ll check the Arasaka hardware archives and see if we can send a few things your way,” the Cyberpunk 2077 account posted, referencing the fictional megacorporation from the game. “No choom should have to start from zero.”

“No choom should have to start from zero.” — CD Projekt Red / Cyberpunk 2077 (@CyberpunkGame), responding to Ryan Laley’s stolen equipment

Beyond the promise of hardware, marketing consultant and creator Indie Game Joe — known for his advocacy for small developers — went further. He offered to cover the cost of replacing Laley’s stolen equipment outright, a donation Laley confirmed and accepted publicly.

“Huge shout-out and thanks to @IndieGameJoe, who kindly donated the money to replace my stolen hardware,” Laley wrote. “He truly is a champion for the little guys, and I’m so thankful for his support towards all of us indies!”

Gamescom’s Security Under Fire

The incident has reignited criticism of the security arrangements at gamescom, one of the world’s largest games exhibitions. Multiple developers used the situation to raise concerns that go beyond this year’s event.

Business development group Ukiyo Studios claimed on X that identical theft had occurred at their gamescom booth two years prior — and that the situation went unresolved. Dead by Daylight Senior Community Director Eric Pope said he had specifically asked after-hours security at this year’s show what steps were being taken to secure booth contents, only to receive an unsatisfactory response.

Gamescom organiser Koelnmesse issued a brief statement expressing “sincere empathy” and directing Laley toward local police — a reply widely characterised as inadequate. At the time of writing, no further statement had been issued, and no arrests had been reported.

Where Things Stand

Thanks to the support he received, Laley ended up with replacement hardware in time to salvage something from the rest of the week. Rather than pack up and leave, he spent his remaining gamescom time visiting other developers’ booths and talking games — without his own demo to show, but with the community’s goodwill around him.

For iam8bit and Tessera Studios, the picture remained less resolved. The show went on around them, packed with announcements and reveals from publishers who had nothing stolen. The contrast wasn’t lost on anyone watching indie developers manage an event that leaves them, by and large, on their own after dark.

What gamescom does next — whether it reviews its overnight security protocols ahead of 2027 — will determine whether the community’s anger translates into something more than a viral moment.

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EverythingEdinburgh Gaming
EverythingEdinburgh Gaming
Gaming Editor

The EverythingEdinburgh Gaming team covers esports, PC, console and gaming industry news.