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ShAK-50 is the best weapon in The Finals right now. The hybrid rifle-shotgun sits at S-tier on every Season 11 ranking board we checked, posts a 1.14-second time-to-kill against Medium targets, and suits the double-Heavy compositions that have taken over ranked play. M11 is the best Light pick, while the Medium slot is a genuine argument between the nerfed-but-still-picked FCAR and the high-skill CB-01 Repeater.
Our Season 11 (Galaxy Masters) rankings cover patch 11.4.1, using weapon data current as of 9 August 2026: body damage, fire rate, DPS, magazine size and TTK for all 38 guns, cross-referenced against three independent tier lists and Embark’s official patch notes. Every class has its own table below. Embark’s free-to-play shooter remains one of Steam’s most-played games in 2026 nearly three years on, and each balance pass still reshuffles the meta.
The Full Weapon Ranking — Season 11 (Patch 11.4.1)
Fifteen guns made the cut: every S-tier and A-tier weapon in the current Season 11 meta, ranked by tier consensus across thefinals.gg, RankedMeta and The Finals Loadout, then by time-to-kill and pick rate. TTK figures are body-shot kills against a 250 HP Medium target as of August 2026.
| Rank | Weapon | Class | Tier | Damage | Fire rate | DPS | Mag | TTK vs Medium |
|---|---|---|---|---|---|---|---|---|
| 1 | ShAK-50 | Heavy | S | 30 | 420 RPM | 210 | 20 | 1.14s |
| 2 | M11 | Light | S | 16 | 1,000 RPM | 267 | 40 | 0.90s |
| 3 | FCAR | Medium | S/A | 23 | 530 RPM | 204 | 25 | 1.13s |
| 4 | KS-23 | Heavy | S | 104 | 85 RPM | 147 | 6 | 1.64s |
| 5 | CB-01 Repeater | Medium | S | 84 | 82 RPM | 115 | 8 | 1.56s |
| 6 | XP-54 | Light | A | 16 | 880 RPM | 235 | 34 | 1.05s |
| 7 | V9S | Light | A | 38 | 360 RPM | 228 | 18 | 1.00s |
| 8 | ARN-220 | Light | A | 17 | 725 RPM | 205 | 30 | 1.16s |
| 9 | P90 | Medium | A | 14 | 857 RPM | 200 | 50 | 1.19s |
| 10 | AKM | Medium | A | 20 | 617 RPM | 206 | 34 | 1.17s |
| 11 | SA1216 | Heavy | A | 72 | 190 RPM | 228 | 16 | 0.95s |
| 12 | Lewis Gun | Heavy | A | 23 | 510 RPM | 196 | 47 | 1.20s |
| 13 | M60 | Heavy | A | 20 | 580 RPM | 193 | 70 | 1.34s |
| 14 | Model 1887 | Medium | A | 117 | 77 RPM | 150 | 6 | 1.79s |
| 15 | .50 Akimbo | Heavy | A | 46 | 230 RPM | 176 | 14 | 1.30s |

Two numbers explain the top of the table. ShAK-50’s 210 DPS comes with rifle range and shotgun burst, which is why Heavy duos pair it with the KS-23 in the current ranked meta — compositions built around the cashout site rather than raw rotation speed. The M11, meanwhile, posts the best sustained DPS in the game (267) and deletes a Light target in 0.54 seconds; Embark’s 10.6.0 falloff nerf trimmed its reach, not its close-range output. The meta also feeds real competitive stakes — The Finals circuit may sit far below the biggest esports prize pools, but ranked placement now feeds directly into season rewards since the 11.0.0 score rework.
Best Light Weapons in The Finals (Season 11)
The M11 is the best Light weapon in The Finals Season 11, with a 0.90-second TTK against Medium targets and a 40-round magazine that forgives missed sprays. Light builds run 150 HP, so the class lives on mobility — Evasive Dash lost a charge in patch 11.0.0 (three down to two), which makes weapon reliability matter more than ever.
| Weapon | Tier | Damage | Fire rate | DPS | Mag | TTK vs Medium |
|---|---|---|---|---|---|---|
| M11 | S | 16 | 1,000 RPM | 267 | 40 | 0.90s |
| XP-54 | A | 16 | 880 RPM | 235 | 34 | 1.05s |
| V9S | A | 38 | 360 RPM | 228 | 18 | 1.00s |
| ARN-220 | A | 17 | 725 RPM | 205 | 30 | 1.16s |
| LH1 | A | 44 | 270 RPM | 198 | 15 | 1.33s |
| 93R | B | 24 | 220 RPM | 88 | 27 | 1.19s |
Best Light
Best at range
Headshot pick

The XP-54 is the pick when fights start beyond ten metres; it keeps the V9S’s accuracy advantage without the semi-auto penalty. The V9S itself remains the cleanest headshot route in the class — 57 damage per headshot means three taps and a Light is gone — though its magazine shrank from 20 to 18 in patch 10.6.0. The LH1 is the sleeper: 44 body damage and an 88-damage headshot make it the highest burst per trigger pull on Light, and RankedMeta’s board even lists it S-tier. The 93R took a small Season 11 nerf (25 to 24 damage) in exchange for a bigger 27-round magazine — a fair trade, but still a B-tier sidearm pick.
Best Medium Weapons in The Finals (Season 11)
The FCAR is the best Medium weapon by pick rate; the CB-01 Repeater is the best by skill ceiling. Medium is the contested class of Season 11. Embark trimmed the FCAR from 540 to 530 RPM in patch 11.0.0 — the dev note openly called it “well above most other Medium weapons in performance metrics” — yet it still holds a 38% estimated pick rate, the highest of any weapon in the game.
| Weapon | Tier | Damage | Fire rate | DPS | Mag | TTK vs Medium |
|---|---|---|---|---|---|---|
| FCAR | S/A | 23 | 530 RPM | 204 | 25 | 1.13s |
| CB-01 Repeater | S | 84 | 82 RPM | 115 | 8 | 1.56s |
| P90 | A | 14 | 857 RPM | 200 | 50 | 1.19s |
| AKM | A | 20 | 617 RPM | 206 | 34 | 1.17s |
| FAMAS | A | 24 | Burst | — | 27 | 1.20s |
| Model 1887 | A | 117 | 77 RPM | 150 | 6 | 1.79s |

The CB-01 Repeater is the most interesting split in the meta. Creator tier lists rank it S — three 84-damage body shots kill a Medium, and the speed loader rewards emptying the cylinder — while public-match usage boards rank it near the bottom. It is a weapon you graduate to, not start with. The P90’s 50-round magazine makes it the suppression option, the AKM remains the dependable mid-range default, and the FAMAS picked up a damage buff (23 to 24) in patch 11.3.0. The Model 1887 got its pellet damage raised from 12 to 13 in the 11.0.0 pass, taking full-pellet damage from 108 to 117 — enough to make the lever-action shotgun a legitimate close-quarters ambush pick.
Best Heavy Weapons in The Finals (Season 11)
The ShAK-50 is the best Heavy weapon — and the best weapon overall — in Season 11. Heavy builds carry 350 HP and the class’s weapon pool leans into sustained fire: the ShAK-50’s 20-round magazine, 210 DPS and rifle-style accuracy give it no true counter at mid range. Every tier board we reviewed places it S.
| Weapon | Tier | Damage | Fire rate | DPS | Mag | TTK vs Medium |
|---|---|---|---|---|---|---|
| ShAK-50 | S | 30 | 420 RPM | 210 | 20 | 1.14s |
| KS-23 | S | 104 | 85 RPM | 147 | 6 | 1.64s |
| Lewis Gun | A | 23 | 510 RPM | 196 | 47 | 1.20s |
| SA1216 | A | 72 | 190 RPM | 228 | 16 | 0.95s |
| M60 | A | 20 | 580 RPM | 193 | 70 | 1.34s |
| .50 Akimbo | A | 46 | 230 RPM | 176 | 14 | 1.30s |

The KS-23 is the class’s big Season 11 story. Patch 11.0.0 raised its slug damage from 100 to 110 (later settled at 104 in 11.3.0) while tightening falloff, and creators such as Appoh and Ronin immediately moved it into S — it anchors the double-Heavy comps now common in ranked. The SA1216 deserves a mention on pure numbers: 0.95 seconds against a Medium target is the fastest TTK among Heavies, but its figure-8 spread punishes anything beyond point-blank. The Lewis Gun (47-round pan magazine) and the buffed M134 Minigun cover suppression duty, and the .50 Akimbo’s damage rose from 44 to 46 in the launch pass — dual wield, double the headshot potential at 92 damage per round.
Season 11 Buffs and Nerfs That Moved the Meta
Season 11 launched on 9 July 2026 without a single new weapon — Embark reworked melee combat instead and rebalanced the existing arsenal through patches 11.0.0 to 11.4.1. These are the gun changes that actually shifted the tier lists:
- FCAR (nerf): fire rate cut from 540 to 530 RPM — the only Medium the devs called a statistical outlier
- KS-23 (buff): slug damage 100 → 110 at launch, settled at 104 in patch 11.3.0; falloff multiplier 0.70 → 0.64
- Model 1887 (buff): pellet damage 12 → 13, full-pellet total 108 → 117
- Pike-556 (buff): headshot multiplier 1.5× → 1.75×, making it a genuine headshot-reward rifle
- .50 Akimbo (buff): damage 44 → 46 (headshots 88 → 92)
- M134 Minigun (buff): dispersion cut ~10% in all aim states, environmental damage 30 → 35
- 93R (adjust): damage 25 → 24 but magazine 21 → 27 — more sustain, less burst
- FAMAS (buff, patch 11.3.0): damage 23 → 24 · BFR Titan (buff, 11.3.0): 88 → 90


