Two hundred and sixty-eight people lost their jobs at Xbox on 22 September 2026. Among them was Juan Vaca, the story director at Gears of War developer The Coalition — a man who, just five days earlier, had been publicly celebrating the completion of Gears of War: E-Day.
Five Days from Gold to Gone
On 17 September, Vaca posted on LinkedIn and BlueSky to mark the moment E-Day went gold — the milestone that means development is finished and the game is ready to manufacture. It was the kind of post that wraps up four years of work with a full stop. Five days later, that full stop became something else entirely.
Vaca confirmed the news himself. “I am part of this round of Microsoft Layoffs and am open to new opportunities in games/film/TV,” he wrote. “If your team needs a director/storyteller please reach out.” He had joined The Coalition in 2022, leading narrative teams and cross-discipline groups through the full arc of building E-Day‘s story from concept to completion.
“If your team needs a director/storyteller please reach out.” — Juan Vaca, via LinkedIn and BlueSky
The timing is particularly hard to absorb. Gears of War: E-Day enters early access on 29 September — just seven days away — before its full global launch on 6 October. The game is done. Vaca’s contribution to it is locked in. But the person who guided its story was let go before it even reached players.
One of 268: The Wider Xbox Reset
Vaca’s case stands out, but he is one of hundreds caught in what Microsoft is calling a continuation of its Xbox “reset”. The 268 roles eliminated on 22 September came across multiple studios and management layers of Xbox Game Studios, following an earlier wave of cuts in July that already reshaped the division.
Among the other notable casualties was Josh Daniels, the cinematic director at Halo Studios — who was laid off just one day after being promoted. The speed and callousness of the timing has drawn significant attention from across the industry, with many veteran staff being cut even as major releases approach.
Halo’s future: Activision is now taking charge of the next mainline Halo game, while Halo Studios is being significantly reduced. A small team will remain to support existing Halo titles.
Microsoft was clear about one thing: no publicly announced first-party games are being cancelled as part of these reductions. For players, that means E-Day is still coming. The launch build was locked before the layoffs were announced, and sources familiar with the situation have confirmed that plans around the game’s release remain unchanged.
What Happens to The Coalition After Launch?
The cuts do raise a harder question about what comes next. When Gears of War: E-Day was announced, Microsoft indicated the team at The Coalition would eventually return to the ongoing storyline left unresolved at the end of Gears 5 — a narrative thread that’s been hanging since 2019. Whether that plan still holds, given the restructuring under way at Xbox Game Studios, is genuinely unclear.
The number of Coalition staff affected beyond Vaca has not been confirmed. According to a source familiar with the situation, fewer than a handful of people were cut at the studio, and those departures were described as unrelated to the broader Xbox restructuring. But losing a story director — the person responsible for guiding the entire narrative arc of a game — days before that game goes live sends its own message about how Xbox is managing its studios right now.
E-Day Still Launches on 6 October
For anyone who has pre-ordered or plans to play through Game Pass, nothing has changed on the release timeline. Gears of War: E-Day early access opens on 29 September at 8am PT, with the full worldwide launch following on 6 October. It will be available on Xbox Series X|S, Windows PC via the Microsoft Store and Steam, and is included day one in Game Pass Ultimate and PC Game Pass.
Vaca’s work is in there — all of it. The story he shaped over four years at The Coalition will be what players experience. That at least is something that can’t be taken back.

