“Honestly, I don’t want to do it.” That is not the reaction you typically expect from a veteran game producer when asked about the future of his franchise. Yet Tomohiko Sho, the man steering Dynasty Warriors, has been refreshingly candid about where his priorities lie as he approaches the latter stages of his career.
In a recent interview with Japanese publication 4Gamer, conducted shortly after the launch of Dynasty Warriors 3: Complete Edition Remastered, Sho laid out a position that will resonate with anyone who has spent decades pouring themselves into creative work. He would rather make new games than revisit the ones he has already made.
A Career Weighing Its Remaining Chapters
Sho has been involved with Dynasty Warriors since the second instalment, when the series pivoted from one-on-one combat to the sprawling battlefield brawls that define it today. He has worked his way up through every major entry to become series producer, a role that now places him at the intersection of fan expectations and personal ambition.
“I’m in my fifties now, and I sometimes think about ‘how many more games can I make before I retire’,” he told 4Gamer. It is the kind of reflection that tends to surface for developers who have spent twenty or thirty years in the industry, watching platforms come and go while the games they shipped remain playable relics of a particular moment.
The question is not whether Sho dislikes his own work — clearly he does not, given the pride he takes in what Omega Force has built. The question is whether remaking something you created yourself, two decades after the fact, offers the same creative satisfaction as building something from scratch.
Key context: Dynasty Warriors 3: Complete Edition Remastered launched on Nintendo Switch 2, PC, PS5, and Xbox Series X/S, rebuilt in Unreal Engine 5 to mark the original’s 25th anniversary.
Dynasty Warriors 3: Complete Edition Remastered
The game in question is a substantial reimagining of the PlayStation 2 original, one of the earliest entries in a franchise that would go on to define the musou genre. Rebuilt in Unreal Engine 5, the remaster brings updated visuals, refined mechanics, and modern performance to a game that many players first encountered on Sony’s second home console.
Steam reviews currently describe fan reception as ‘Very Positive’, suggesting that Omega Force and publisher Koei Tecmo have struck the right balance between preservation and modernisation. For a game celebrating its 25th anniversary, that is no small achievement.
But success breeds repetition. When asked whether more remasters would follow if this one performed well, Sho acknowledged the commercial logic while making his personal feelings clear.
“If this remaster of Dynasty Warriors 3 goes well, I think the chances of remastering 4 and beyond will increase. I can’t say anything at the moment, and I haven’t even thought about it, but it’s not impossible that we’ll remaster titles that aren’t available on Steam.”
He then added the caveat that matters: “However, to be honest, I don’t want to do it. It would be almost a complete remake, and even this time I sometimes thought, ‘Why am I remaking something I made myself?'”
Handing the Torch to the Next Generation
Sho is not dismissing the possibility of future remasters entirely. He acknowledges an obligation to the fans who have supported the series across dozens of entries and multiple console generations. What he is signalling, instead, is a shift in how that work might get done.
“I’m thinking of letting someone else take on the next project,” he said. “It was really hard work to make this remaster a reality, it took so many years.” The implication is that Sho would prefer to focus his remaining creative energy on new games or sequels, while delegating remaster duties to other members of the Omega Force team.
It is a pragmatic approach, and one that reflects a broader tension in the games industry. Remasters and remakes have become a reliable revenue stream, particularly for publishers with deep back catalogues. But the developers who originally built those games do not always share the enthusiasm for revisiting them.
What the Future Holds for Dynasty Warriors
For fans hoping to see Dynasty Warriors 4 or later entries receive similar treatment, Sho’s comments offer both encouragement and a gentle reality check. The remasters will likely continue if the commercial case holds. They may simply be made by different hands.
“This time, the staff on-site made a lot of adjustments and finished it properly, so I think we’ve created something that we can be proud of as a game of today,” Sho said of the Dynasty Warriors 3 remaster. “Even so, I have no idea how it will be received and evaluated.”
That humility is notable. A producer with decades of experience, speaking about a game he helped create a quarter-century ago, admitting uncertainty about how it will land with modern audiences. It speaks to the fundamental gamble inherent in any remaster: you are betting that what made a game special in 2000 will still connect in 2026.
For now, Dynasty Warriors 3: Complete Edition Remastered is available on Nintendo Switch 2, PC, PS5, and Xbox Series X/S. Whether it becomes the template for a wave of sequels or the work of a producer who would rather move forward remains to be seen. Either way, Sho has made his preferences clear — and in an industry where veterans rarely speak so plainly about their own creative limits, that candour is worth noting.

