EverQuest Legends Is One Month Old — and Its Dev Is Already Planning What Comes Next
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EverQuest Legends Is One Month Old — and Its Dev Is Already Planning What Comes Next

24 August 2026 · 4 min read · News

Five hundred and sixty. That’s the number of possible class combinations available to players in EverQuest Legends at launch — 16 base classes, three of which can be active on a single character simultaneously. It’s a system built to keep veteran MMO players busy for a very long time. And yet, barely a month after launch, developers are already being asked whether more is coming.

The answer, according to an interview with PC Gamer, is a qualified yes — eventually. “I’m sure we would” add new classes and races, a developer on the project said, describing the expansion as part of the “longer-term vision of the game.” It’s not a commitment, and there’s no timeline attached. But for a game that only launched on 28 July 2026, fielding serious questions about what comes after is its own kind of signal.

A Classic MMO Rebuilt for 2026

EverQuest Legends is a reimagining of the original EverQuest, developed by Daybreak and Game Jawn, set in the pre-Kunark era of Norrath. Where most EverQuest revival projects have focused on nostalgia-accurate servers, EQL takes the classic world and introduces a modern multiclassing system on top of it: one primary class, locked permanently at level 11, with a secondary class and a third unlocking at earlier levels.

The result is a game that feels deeply familiar to anyone who spent time in Norrath in the early 2000s, but plays differently enough to hold the attention of returning players. Whether it also attracts players who never touched the original remains the live question — the game launched at $19.99 with a monthly subscription of approximately $9.99 after the first month.

What the Dev Hints About What Comes Next

The PC Gamer interview didn’t produce a roadmap. What it did produce was a developer willing to say that the question of expanding the class and race roster is not off the table. “I’m sure we would” add new classes and races “in the longer-term vision of the game” — careful, non-committal phrasing, but deliberate enough to be meaningful.

For MMO players who have watched games launch with a thin roster and then fail to add promised content, the qualifier “longer-term” matters. But it also implies the project is being planned with expansion in mind, rather than as a fixed product.

Already Plenty to Work With

EverQuest Legends at a glance: 15 playable races · 16 base classes · 560 possible class combinations · up to three classes active per character · pre-Kunark Norrath setting.

The current launch roster is not light. Fifteen playable races — the twelve classic options plus Iksar, Froglok, and Kerran (the last of which was confirmed at San Diego Comic-Con on 25 July) — all available from day one without additional purchase. The Kerran addition is notable: it marks the first time the catfolk race from Kerra Isle has been fully playable in a classic-style EverQuest format.

Race unlock tokens give players a long-term progression reward: reaching level 50 in a given class slot earns a token that unlocks additional race options for future characters. It’s a system designed to make the existing content rewarding for a long time before any new races arrive — which may be partly why the developers are comfortable talking about additions as a “longer-term” goal.

One Month In: How EQL Is Developing

Since the 28 July launch, EverQuest Legends has moved quickly on post-launch updates. August’s most significant content addition was a Castle Mistmoore revamp, alongside group experience bonuses, UI improvements, and a new mount — the Bristly Boar — as a cosmetic reward. The pace suggests an active development team rather than a launch-and-hold approach.

That cadence will matter a great deal if the game is going to build the kind of long-term community that EverQuest once had. The original EverQuest ran for years on subscriber loyalty built through consistent, meaningful updates. EQL is early, but the signs — active patching, a developer willing to discuss the longer-term picture, a launch roster already broader than many expected — point toward a team that takes the project seriously. Whether new classes and races arrive in six months or three years is an open question. That they’re being planned is not.

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EverythingEdinburgh Gaming
Gaming Editor

The EverythingEdinburgh Gaming team covers esports, PC, console and gaming industry news.