Trademark filings do not confirm games, but they are rarely accidents. On July 23, Warhorse Studios — the Czech developer behind Kingdom Come: Deliverance and its 2025 sequel — filed a trademark for “Kingdom Come Salvation” with the European Union Intellectual Property Office. The filing was spotted by The Phrasemaker, and the details leave very little room for doubt about what it represents.
The Trademark and What It Tells Us
The EUIPO database entry for Kingdom Come Salvation carries several identifying marks that point directly to Warhorse. The logo uses the same stylised font as Kingdom Come: Deliverance and Deliverance II. The filing was handled by Dana Lukajová, a Prague-based attorney whose address matches the one previously associated with the Deliverance trademark. It is also the first trademark Warhorse has ever filed with the EUIPO.
The trademark classification is largely standard AAA boilerplate — “computer gaming software” — with one phrase that stands out: “entertainment services for matching users with computer games.” That language does not definitively indicate multiplayer, but it is specific enough to raise the question. Warhorse has previously emphasised that single-player RPGs are its strength and primary focus. Whether Salvation tests that commitment remains to be seen.
What Warhorse Has Already Confirmed
Warhorse confirmed in May that another Kingdom Come game is in development, describing it as an RPG set in the same universe. Separately, the studio is also working on an open-world RPG set in Middle-earth — a significant parallel workload for a studio whose two Deliverance titles took several years each to develop.
Kingdom Come: Deliverance II launched in early 2025, which means Salvation is almost certainly in early development. The most concrete release estimate in circulation puts it at April 2028 at the earliest. No platforms have been confirmed. Given the studio’s track record — both Deliverance titles were long development cycles that resulted in dense, well-received historical simulations — a 2028 window feels more realistic than ambitious.
The Middle-earth project adds an interesting wrinkle. Warhorse is juggling two large open-world RPGs simultaneously, a first for the studio. Whether development teams are running in parallel or sequentially will likely determine which game arrives first and in what condition.
Dropping ‘Deliverance’ — A Franchise Pivot?
The more interesting implication of the Salvation trademark is what it drops. Both previous games carried the Deliverance subtitle. A move to Salvation signals that Warhorse is stepping away from numbered sequels and toward a more modular franchise model — where each entry can stand alone as a distinct chapter rather than requiring players to have played the previous instalments.
That is a common enough strategy for long-running RPG series, and it makes sense for a franchise built on dense medieval historical simulation. Kingdom Come: Deliverance and its sequel follow Henry of Skalitz through a specific story arc. A new game under a new subtitle opens the door to a new protagonist, a different region of Bohemia, or an entirely separate period of history.
How Solid Is This?
Trademark filings can be protective moves — studios sometimes register names to prevent others from using them, without committing to a release. But here, the combination of the EUIPO filing, the matching attorney, the franchise-consistent branding, and Warhorse’s own May confirmation that another Kingdom Come game is in development makes Salvation almost certainly the real thing.
Warhorse has not commented on the trademark, and Crystal Dynamics — which handles publishing on the Kingdom Come series alongside Deep Silver — has similarly stayed quiet. Given that Deliverance II is still fresh in players’ minds, a formal reveal with gameplay or story details is unlikely before late 2026 at the earliest. But the name, at least, appears to be settled. The Kingdom Come series now has three chapters mapped out in franchise terms, even if only two of them have shipped.

