MobyGames Lets Developers Claim Their Video Game Credits for the First Time
Games › News
Gaming News

MobyGames Lets Developers Claim Their Video Game Credits for the First Time

27 September 2026 · 4 min read · News

For anyone who has ever tried to look up who made a game they loved, MobyGames has been the answer for 25 years. The database — now owned by Atari — documents over 350,000 games, 1.3 million individuals, and 50,000 companies. It is, as Atari puts it, “the most complete, structured record of game development credits in existence.”

Now, for the first time, the developers whose names are in that database can actually claim their entries. MobyGames has launched Moby Professional, a career platform that lets game industry workers build a verified portfolio from their existing credits — and use the site’s deep data to find work, network, and track compensation in a brutal job market.

What Moby Professional Actually Lets You Do

The free tier allows developers to claim their individual MobyGames profile, verify their identity through a human-reviewed process, and add personal details to their credit listings. Messaging between claimed profiles is available from launch.

The premium tier — priced at $14.99 per month, or $11.99 monthly on an annual plan — adds a layer of career intelligence on top of that. Features include personalised job recommendations drawn from the credits database, compensation range data, visual maps of professional connections, and industry contact updates from companies and colleagues.

Critically: claiming your profile doesn’t give you the ability to edit your game credits. Product manager Reece Denzel was precise on this point when speaking to GamesIndustry.biz at Gamescom. “It’s very important for us to note that that does not give them the ability to edit any of the structural information about things like their credits,” he said. Developers who were dropped from a game’s credits entirely also cannot add themselves back through the platform.

Free trial: Moby Professional launched in beta in June 2026 with a 45-day free trial for the premium tier. A full 1.0 version is due this autumn. Thousands of developers have already claimed their pages during the beta period.

Why Now — Built for an Industry in Turmoil

The platform’s timing isn’t coincidental. Atari built Moby Professional explicitly in response to the wave of layoffs and studio closures that has swept the games industry since 2023. “Over the past few years game industry professionals have endured significant volatility, including layoffs, studio closures and consolidation, a sharp rise in freelance and contract work, and a job market where even experienced professionals struggle to understand where opportunities exist,” the company stated.

The layoffs affecting Xbox studios and dozens of other mid-sized developers have left thousands of experienced workers trying to prove their track record to studios they’ve never worked with before. MobyGames already has that data — the challenge has always been connecting it to the people it’s about.

Denzel said signups had been “great” and that “thousands of developers” have already claimed their pages during the beta period. The 25 years of structured credit data gives the platform a different foundation than general professional networks — it knows specifically who worked on what, in what role, at which studio, and when.

The platform is built around what Atari calls a “unique map” of the industry. Premium users can visualise that map, seeing how their professional network connects to studios, roles, and projects across the entire history of games development. That’s a genuinely different offering from anything currently in the market.

The Limits of the Platform

The verification process raises real questions for developers whose contributions were uncredited, or who were removed from credits after leaving a project — a situation more common than many outside the industry realise. The platform relies on MobyGames’ existing data being accurate, which community contributors have worked to maintain over 25 years.

That’s an impressive foundation, but credits in games have historically been inconsistent, particularly on older titles. The platform stops short of letting developers advocate for themselves where the record is wrong — a limitation that will frustrate some of its intended users.

Whether Moby Professional becomes the industry’s go-to career layer will depend on whether studios actually consult it when hiring — and whether the premium tier’s pricing holds up once the free trial window closes. The data it’s built on is genuinely unique. Now it needs to prove it can do more with that data than MobyGames already does as a reference site.

🎮
Stay updated with Gaming

Follow EverythingEdinburgh for the latest gaming and esports news

More Gaming News → Follow on Google
EverythingEdinburgh Gaming
EverythingEdinburgh Gaming
Gaming Editor

The EverythingEdinburgh Gaming team covers esports, PC, console and gaming industry news.