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The best ARAM Mayhem champions on Patch 26.21 are Singed, Master Yi, Lillia, Hecarim and Sett — champions that snowball a single lane, stack augments off takedowns and cannot be kited on the Howling Abyss. On Hexgate’s win-rate data, Singed sits at 58.0% and Sett at 55.2% across 995 games, while the standout augment, BEES!!!, posts a 65.44% win rate.
This is a Patch 26.21 tier list for the Journey to Stardom Mayhem release, which added 35 new augments and removed 13. Champion win rates are Hexgate’s Bayesian-shrunk figures from 11,315 games over patches 26.20–26.21 (read 23 October 2026), cross-referenced with U.GG, aramgg (Tencent/China data) and Blitz. Patch 26.21 is only two days old and rotated the augment pool, so samples are small and tiers will move — we flag that and plan a refresh.
ARAM Mayhem champion tier list (Patch 26.21)
The strongest and weakest champions by win rate. Figures are Hexgate’s Bayesian-shrunk rates (toward 50% by 100 games) over 11,315 games, patches 26.20–26.21, read 23 October 2026. S here is roughly Hexgate’s top 8%.
| Champion | Tier | Win rate | Games | Why |
|---|---|---|---|---|
| Fiora | S | 59.9% | 227 | Duels anyone; small sample |
| Zaahen | S | 58.6% | 379 | New champion, overtuned in Mayhem |
| Azir | S | 58.3% | 290 | Soldiers wall the single lane |
| Singed | S | 58.0% | 785 | Proxy and poison, impossible to catch |
| Xin Zhao | S | 56.5% | 476 | Dives the backline, buffed in 26.21 |
| Kassadin | S | 56.1% | 353 | Scales past everyone with Riftwalk |
| Master Yi | S | 56.1% | 797 | Resets + Alpha Strike dodge frames |
| Lillia | S | 55.8% | 758 | Kites the clump, AoE sleep |
| Kayle | S | 55.7% | 759 | Hyperscaler with free poke lane |
| Hecarim | S | 55.5% | 640 | Engage + movement-speed augments |
| Sett | S | 55.2% | 995 | Tanky, true damage W, no mana |
| Aurelion Sol | S | 55.2% | 777 | Stacks melt the enemy clump |
| Jinx | S | 54.9% | 1,245 | Resets + rockets into the group |
| Naafiri | D | 42.8% | — | Packs die to AoE poke |
| Braum | D | 42.8% | — | Low damage, no carry threat |
| Kai’Sa | D | 42.6% | — | Can’t itemise fast enough |
| Qiyana | D | 41.8% | — | No brush/river to use her element |
| Aatrox | D | 41.9% | — | Healing gutted by poke, kitable |
| Locke | D | 43.5% | — | Single-target kit, weak in clumps |
| K’Sante | D | 38.7% | — | Lowest win rate in the mode |
What is ARAM Mayhem?
ARAM Mayhem is standard All Random All Mid on the Howling Abyss plus Arena-style Augments. It runs alongside normal ARAM “until further notice” rather than replacing it. You pick an Augment at game start and again at champion levels 3, 7, 11 and 15 (later picks happen only while you are dead), choosing from a shared tier — Silver, Gold or Prismatic — that everyone in that selection draws from. Runes are disabled in Mayhem, and you can take any summoner spell except Exhaust. One quirk to note: Riot’s own support page says “four Augment Selection phases” but lists five timings, so verify the exact count in-game. The mode has rotated through Season of Mayhem and League of Champions into the current Journey to Stardom build.
Journey to Stardom gives every game a Headliner band modifier with matching music: K/DA (collect 4 Cards for an extra augment), HEARTSTEEL (augments can roll special modifiers), True Damage (takedowns and towers drop Anvils), Pentakill (empower one ability at start and at level 18), Disco (dance under the ball for team gold), Cafe Cuties (stronger health relics), Bees (honey pots and roaming bees) and Command Line (reroll one augment to a higher tier each selection). Butcher’s Bridge and Koeshin’s Crossing are unavailable in Mayhem this patch and return next patch.
The top champions explained
Five picks that carry Mayhem games, and the mechanics behind the win rates.
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Singed is the cleanest win condition in a mode with one lane and no escape routes: proxy past the minion wave, run Poison Trail through the enemy team and flip anyone who chases with his Q. Master Yi abuses the forced grouping — Alpha Strike’s untargetable frames dodge ARAM poke while his Q and R resets let one kill cascade into an ace. Lillia is the counter to all the melee engage: she kites the permanent clump and her Lullaby ultimate puts the whole enemy team to sleep. Hecarim turns the mode’s movement-speed augments (Shrink Engine and the like) into unavoidable Rampage charges, and Sett is the stat-check pick — no mana to run dry, true damage on his W, and a Haymaker ultimate that repositions the enemy carry into his team. All five share the Mayhem trait that matters most: they either cannot be kited or cannot be caught.
More LoL on EverythingEdinburgh: best champions this patch, best champions for beginners and the best champions to climb.

Best augments & what’s new in 26.21
Augments decide Mayhem games more than champion pick. These are aramgg’s highest win-rate augments on Patch 26.21 (Tencent data across 220 augments) — note the two brand-new 26.21 entries (BEES!!! and The Boom and the Bass) still have small samples.
| Augment | Win rate | Tier | What it does |
|---|---|---|---|
| BEES!!! | 65.44% | Gold (new) | Summons bees that chase and damage enemies |
| Transmute: Prismatic | 63.25% | Prismatic | Upgrades your next augment to Prismatic |
| Draw Your Sword | 61.28% | Gold | Converts bonus stats into attack damage |
| Infinite Recursion | 60.03% | Gold | 60 Ability Haste + 3 AH per takedown |
| Shrink Engine | 59.78% | Gold | 10 AH + 2% MS per takedown (lose 65% on death) |
| Recursion | 59.03% | Silver | Flat 60 Ability Haste |
| Take’em Down Down Down | — | Gold (new) | Rewards stacked takedowns |
| The Boom and the Bass | — | Gold (new) | New 26.21 Headliner-themed augment |
Patch 26.21 added 35 augments (10 Silver, 19 Gold, 6 Prismatic) and removed 13. The new Silver tier includes Blue Barrier, Flow of Spirit, Fruitify, Lich Brain, No Mana No Problem and Ultimate Recursion; the new Prismatics are Big Shot, Bouncing Bees, Group Hug, Mosh Monster, Third Times The Harm and Totentanz (which ExpCarry flags as risky). The 13 removed augments — stop looking for these in old guides — are Combusting Interest, Crit ’n Cast, Critical Missile, Dimension Shift, DropBear, Dropkick, Fan the Hammer, Hide on Bush, High Roller, Our Healing, Poro Stampede, Spiritual Purification and Ult Bot. Beyond raw win rate, the engine augments carry the mode: Recursion gives 60 Ability Haste flat, Infinite Recursion adds 3 AH per takedown on top, Shrink Engine stacks 2% move speed per takedown (but you lose 65% of stacks on death), and Tank Engine grants +5% max health per takedown.
Best champion + augment combos
The strongest pairings lean into a champion’s scaling. ExpCarry’s standouts: Recursion + Eureka on ability-haste mages like Veigar, Brand and Morgana, turning cooldowns into a constant AoE barrage; Shrink Engine + Infinite Recursion on takedown-hungry snowballers like Hecarim, Seraphine and Teemo, which compounds haste and speed every kill; and Quest: Steel Your Heart + Tank Engine on health-scalers like Tahm Kench, Sion and Dr. Mundo — Steel Your Heart grants Heartsteel plus 300+ bonus HP for +200% Colossal Consumption value, and Tank Engine stacks another 5% HP per takedown on top. The rule of thumb: if your champion wants cooldowns, stack the Recursion line; if it wants to brawl, stack the Engine line off takedowns.
Champions to avoid this patch
The consensus weak picks are single-target or kitable champions that the mode punishes. K’Sante (38.7%) has the lowest win rate in Mayhem — his kit wants to isolate one target, but ARAM is permanent 5v5 grouping. Kai’Sa (42.6%) and Aatrox (41.9%) fall off because they need items and sustained fights the poke-heavy mode denies, Qiyana (41.8%) loses her element gimmick with no brush or river, and Naafiri and Braum (both 42.8%) simply lack the damage to threaten a clump. If you random one of these, lean hard on your augments — an early Transmute: Prismatic or BEES!!! can rescue an otherwise losing pick.
ARAM Mayhem FAQ
Champion win rates are Hexgate’s Bayesian-shrunk figures (11,315 games, patches 26.20–26.21); augment rates are aramgg’s Tencent/China data; both read 23 October 2026. Patch 26.21 is two days old with small samples and a rotated augment pool, and China-sourced data reflects a different player base. We refresh this list after about a week.

